Walking it
Type to talk. Anything without a slash is air: everyone in the room hears it. @Name calls someone.
Every command that moves money is simulated first, shows you what it would cost, and asks y or n.
Command What it does /look or /lWhere you are /map or /mThe rooms nearby /go north, or /n /e /s /wWalk through a door /follow CorvinWalk where they walk. /unfollow stops. /linkA link that opens this room /chart $TICKERA coin's price, drawn: its whole life, or a window (1h 6h 24h 7d). Takes a ticker seen in the glass, a full address, or nothing for the last coin seen. Under the chart: how far below its highest price it is, whether its pool is thin, empty or young, and whether the supply is closely held. Mainnet data. Every chart ends: not financial advice, do your own research. /standPut your position on the chain, deliberately
Walking is air. Nothing is written when you move, unless you /stand.
Command What it does /whoamiYour key, and your record /lightCreate your record. About 0.0017 SOL. /light <address>Light someone else. You become their patron. /name KestrelTake a name. Light yourself first. /balanceWhat your key holds /receiveYour address, to fund it /send 0.5 <address>Send SOL /sweepSend this key's SOL back to the account that funded it /drink0.001 SOL to the room's owner
Command What it does /whisper Kestrel wordsTo one person, here or anywhere. The relay can read it. /history or /history 50The last lines said here
Command What it does /dig east some-nameRaise a room to the east. You keep it. /describe your wordsWrite this room. Owner only. /raiseGive this room a wall /etch your wordsCarve on the wall. The price rises as the wall warms. /engrave your wordsSet a stone: 0.01 SOL, never scrolls, four per wall
Command What it does /gateThis room's door and terminal /gate 0.05 SOL per weekOwner: a paid door /gate token <mint> <min>Owner: a token door /gate offOwner: open the door /join · /join charlie-alphaThe same as /go charlie-alpha. With no room: pay the door you stand at /whitelist Kestrel for 30 daysOwner: let someone in free. /unwhitelist strikes them. /membersWho holds a membership here /commands jup klendOwner: wire the terminal. /commands none unwires it.
Command What it does /roomsThe kept rooms the den lists: price, who is inside, the record /go charlie-alphaA room by its name: walk in, or, at a kept door, see its price and pay it (asked first; a ghost is lit in the same transaction) /keep charlie-alpha 0.5 SOL per monthA room below, with its name, wall and door. Also /create. /list · /unlistOwner: show it in the den, or keep it to those given its name /call $TICKER · /close $TICKEROwner: a paper call on the wall, priced by the glass /callsThis room's record /rune your wordsA line on the wall only members can read (up to 120 bytes) /kick · /timeout Kestrel 10m · /ban · /unbanOwner: keep order /announce your wordsEtch on the-bulletin (the house's go to everyone)
Command What it does /jup swap 0.1 SOL USDCSwap, through Jupiter /klend deposit 0.5 SOLKamino. Also withdraw, borrow, repay, health. /hylo enter 1Hylo. Also exit.
Command What it does /competitionThe stake, the clock, the entries /enterA second key is made, funded with the stake, and registered /leaderboardThe published ranking /withdrawSweep the competition key home
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devnet: play money, real chain. the station is not audited.