the station docs

Walking it

Type to talk. Anything without a slash is air: everyone in the room hears it. @Name calls someone.

Every command that moves money is simulated first, shows you what it would cost, and asks y or n.

Moving

CommandWhat it does
/look or /lWhere you are
/map or /mThe rooms nearby
/go north, or /n /e /s /wWalk through a door
/follow CorvinWalk where they walk. /unfollow stops.
/linkA link that opens this room
/chart $TICKERA coin's price, drawn: its whole life, or a window (1h 6h 24h 7d). Takes a ticker seen in the glass, a full address, or nothing for the last coin seen. Under the chart: how far below its highest price it is, whether its pool is thin, empty or young, and whether the supply is closely held. Mainnet data. Every chart ends: not financial advice, do your own research.
/standPut your position on the chain, deliberately

Walking is air. Nothing is written when you move, unless you /stand.

Yourself

CommandWhat it does
/whoamiYour key, and your record
/lightCreate your record. About 0.0017 SOL.
/light <address>Light someone else. You become their patron.
/name KestrelTake a name. Light yourself first.
/balanceWhat your key holds
/receiveYour address, to fund it
/send 0.5 <address>Send SOL
/sweepSend this key's SOL back to the account that funded it
/drink0.001 SOL to the room's owner

Talking

CommandWhat it does
/whisper Kestrel wordsTo one person, here or anywhere. The relay can read it.
/history or /history 50The last lines said here

Building

CommandWhat it does
/dig east some-nameRaise a room to the east. You keep it.
/describe your wordsWrite this room. Owner only.
/raiseGive this room a wall
/etch your wordsCarve on the wall. The price rises as the wall warms.
/engrave your wordsSet a stone: 0.01 SOL, never scrolls, four per wall

Doors and terminals

CommandWhat it does
/gateThis room's door and terminal
/gate 0.05 SOL per weekOwner: a paid door
/gate token <mint> <min>Owner: a token door
/gate offOwner: open the door
/join · /join charlie-alphaThe same as /go charlie-alpha. With no room: pay the door you stand at
/whitelist Kestrel for 30 daysOwner: let someone in free. /unwhitelist strikes them.
/membersWho holds a membership here
/commands jup klendOwner: wire the terminal. /commands none unwires it.

Kept rooms, below the street

CommandWhat it does
/roomsThe kept rooms the den lists: price, who is inside, the record
/go charlie-alphaA room by its name: walk in, or, at a kept door, see its price and pay it (asked first; a ghost is lit in the same transaction)
/keep charlie-alpha 0.5 SOL per monthA room below, with its name, wall and door. Also /create.
/list · /unlistOwner: show it in the den, or keep it to those given its name
/call $TICKER · /close $TICKEROwner: a paper call on the wall, priced by the glass
/callsThis room's record
/rune your wordsA line on the wall only members can read (up to 120 bytes)
/kick · /timeout Kestrel 10m · /ban · /unbanOwner: keep order
/announce your wordsEtch on the-bulletin (the house's go to everyone)

Trading, where the room has a terminal

CommandWhat it does
/jup swap 0.1 SOL USDCSwap, through Jupiter
/klend deposit 0.5 SOLKamino. Also withdraw, borrow, repay, health.
/hylo enter 1Hylo. Also exit.

The competition

CommandWhat it does
/competitionThe stake, the clock, the entries
/enterA second key is made, funded with the stake, and registered
/leaderboardThe published ranking
/withdrawSweep the competition key home
devnet: play money, real chain. the station is not audited.